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Fixed in 5.3.0

Votes

5

Found in

5.2.0f1

Issue ID

721499

Regression

No

[UNET] Some 'aissp' error is thrown on the server side when a client disconnects

Networking

-

Steps to reproduce:

1. Open attached project
2. Build the project for standalone
3. Create a server in editor by playing the 'NetworkLobby' scene and clicking 'Create' button
4. Launch the built standalone app
5. Join the created server by clickingg 'Join' button
6. Now close the standalone app with the X button on top-right of the window
7. Notice an error in the editor console: aissp: time {1645658} lastRecTime {1643514} DisTme {2000}, rtt {0}

Comments (11)

  1. chrismarch

    Oct 14, 2015 21:35

  2. chrismarch

    Oct 14, 2015 21:34

    What is the earliest version this is fixed in?

  3. Reisender

    Oct 07, 2015 05:22

    I'm getting this error in 5.2.1f1, but not when the client quits. Rather, the error is thrown by the server and disconnects the client.

  4. Pozonu

    Oct 05, 2015 13:59

    I'm getting this in version 5.2.1f1

    UNET: When client disconnects (exactly as described)

  5. Bshow

    Sep 30, 2015 14:36

    I got this

    aissp: time {19361535} lastRecTime {19359497} DisTme {2000}, rtt {0}

    and i'm using 5.2.1f1 and i'm not sure but it seems like it appears when i disconnect the server and sometime i also got this:

    Multiple NetworkManagers detected in the scene. Only one NetworkManager can exist at a time. The duplicate NetworkManager will not be used.
    UnityEngine.Networking.NetworkManager:Awake()

  6. Marble

    Sep 27, 2015 00:17

    Issue persists in 5.2.1 when client directly exits the game. In 5.1 and earlier, this would result in a graceful timeout; now it causes problems on the server that prevent networking from working until reinitialized.

  7. green limb

    Sep 25, 2015 13:27

    We confirm this issue under 5.1.3f1 - getting frequent user timeout/disconnects with following player log entries:
    ===
    Disconnected from server
    Client unet error: 6 - Timeout
    aissp: not update stats
    ===

  8. fantom642

    Sep 22, 2015 08:45

    5.2.0p1
    Also happens sometimes when a client connects

  9. darkmask58

    Sep 09, 2015 04:21

    I got same error showing when client disconnects. I just upgrade from 5.1.2 to 5.2.

  10. moco2k

    Sep 06, 2015 10:36

    Update:
    The error also always appears when playtesting with latency simulation. I use 150ms delay and 1% packet loss. After some time running around with 2 players (using localhost) the client is disconnected and the server stops with the error.

    ( used version: 5.1.3p2 )

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