Search Issue Tracker
Fixed in 5.2.2
Votes
1
Found in
5.1.2f1
Issue ID
714700
Regression
No
[UNet][HLAPI] Server Crash when trying to send a serializable class via [Command] from a client to the server
Reproduction steps:
1. Open the attached project
2. Build and run the project
3. In build, Press "Host Multiplayer Game"
4. In editor, Open lobbyNewGUI scene and run it
5. Press "Join"
6. Under "YOU" press the button "Crash"
7. Observe the server/host will crash (in this case the exe file will crash)
You can also reverse this process with the editor as server.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
jarretdd
Oct 24, 2015 14:51
"Status: Fixed in Unity 5.2.2" definitely not true
rmindel
Oct 22, 2015 13:56
Not fixed on 5.2.2.f1...