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Votes

0

Found in

2021.3.37f1

2022.3.26f1

6000.0.0b16

7000.0.0a1

Issue ID

UUM-70597

Regression

No

Undefined symbol errors appear when building Xcode project using BuildPipeline.BuildPlayer

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How to reproduce:
1. Download and open the attached project
2. In the Editor toolbar, press "TestBuilds" > "iOS - LocalDev"
3. Open the generated Xcode project
4. Build the Xcode project

Expected outcome: The build suceeds
Actual outcome: The build fails with "Undefined symbol: il2cpp::utils::Debugger::CheckPausePoint()
" errors

Reproducible with: 2021.3.37f1, 2022.3.25f2, 2023.2.19f1, 2023.3.0b10, 6000.0.0b16
Tested on: macOS Sonoma 14.4.1 (Apple M1 Max)

  1. Resolution Note:

    As per documentation the AllowDebugging option is only valid when Development option is also specified. Specified both options makes build succeed.
    https://docs.unity3d.com/2022.3/Documentation/ScriptReference/BuildOptions.AllowDebugging.html

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