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Votes

0

Found in

2018.4

2020.2.0b9

2021.1

Issue ID

1290945

Regression

No

UI Image is not rendered in Prefab Mode when it is created under the GO who has GridLayoutGroup

Scene Management

-

How to reproduce:
1. Create a new Project
2. Create UI Canvas
3. Create a new GameObject and attach GridLayoutGroup component to it
4. Create a UI image as a child to the new GameObject
5. Drag the UI Image GameObject to the project view to make it prefab
6. Open the newly created Prefab and observe

Expected Behavior: Image is rendered in the prefab mode
Actual Behavior: Image is not rendered

Reproducible with: 2018.4.29f1, 2021.1.0a5

Note:
- Video attached ("FhtPtcKBTo.mp4")
- Other image prefabs are rendered as expected, only those created on GameObject with GridLayoutGroup are affected

  1. Resolution Note:

    As can be seen in the video, the image that is not visible in Prefab Mode has a width and height of 0. The image that is visible has a width and height of 100.

    The first image gets a width and height of 0 because it's made into a Prefab at a time while it's being driven. And driven properties in RectTransforms have serialized values of 0. You can set the width and height in Prefab Mode to whatever size you think it should have when it's not driven.

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