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Fixed in 4.6.X

Votes

8

Found in

4.6.0b17

Issue ID

627780

Regression

No

UI Image fill amount breaks when value is set to 0 through script

UI

-

To reproduce:
1. Open attached project
2. Open test scene
3. Select test game object
4. Press play
5. Press Down Arrow till fill amount value is 0
6. Press Up Arrow
7. Notice than Fill amount value changes, but image doesn't appear

Workaround: Drag fill amount slider the image will render again.

Comments (14)

  1. danUnity

    May 01, 2020 22:07

    Definitely still happening to me too in 2019.2.0f1

  2. Ruufer

    Feb 16, 2020 07:06

    Definitely happening to me as well, not fixed

  3. vhwang

    Jun 13, 2019 20:36

    Here we are in 2019 using unity 2018.3.3f1 and this issue is still an issue.
    JSCHIECK's solution works.

  4. FlorianBernard

    Jul 29, 2016 22:29

    Still true in Unity 5.4.0f3

  5. dazzle_wolf

    Nov 17, 2015 09:25

    Yeah, this isn't fixed. It seems to not break things when you use a slider as provided by GameObject->UI->Slider, but then the slider fill does not disappear even when the value is 0. Hard to imagine that this is intended behaviour.

  6. DewDrop

    Apr 29, 2015 09:12

    hi , i have the same issues when i tried to fillAmount of an "UI.Image" to 1.0 then it crashes on webGL. in unty editor it shows an error too. i had checked manual but no hope at all. is this issue fixed in 5.0?

  7. iagoccampos

    Mar 30, 2015 00:07

    It hasn't been solved in Unity5 yet.... I have the same Bren's problem...

  8. Bren

    Dec 11, 2014 22:45

    BTW, using a lowest value > 0 did not fix the issue.

    This is in 4.6.1f1, so it appears this is not fixed.

  9. Bren

    Dec 11, 2014 22:33

    Experiencing the same when fillAmount is driven by animation. Works in the tool when setting keyframes, scrubbing, previewing, etc. Does not work at run time. Though, yeah, if you click on the moving slider in the Inspector, it will visually update to its current fill amount for that frame.

  10. Gizmoi

    Sep 05, 2014 14:33

    Apparently this is fixed and has just not made it into a release yet:
    http://forum.unity3d.com/threads/image-fading-with-slider-breaks-at-0-is-it-by-design-or-a-bug.264048/

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