Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
5.2.0f3
Issue ID
726627
Regression
Yes
Two Crashes related to AnimatorController
Steps to reproduce first crash:
1. Open attached project's scene "Scene1".
2. Assign "AMP" override controller to Hierarchy/Character/AMP.
3. Unity crashes.
Note: Override Controller does not have link to any Animator Controller. If it's set to any controller Unity no longer crashes
Stack trace's upper line: AnimatorOverrideController::GetBehaviours
Reproduced with 5.2.0a1 (bbf5f292fe79, 5.2.0f3 (7708b7092ef5) and 5.3.0a3 (f8fce16f3b0f). No repro on 5.1.3p3 (f0a33a6ef422)
Steps to reproduce second crash:
1. Open the same scene.
2. Enter play mode.
3. Press space multiple times rapidly.
4. Unity crashes.
Stack trace's upper line: AnimationPlayable::ConnectNoTopologyChange
Reproduced with 5.2.0b1 (687f34698e37), 5.2.0f3 (7708b7092ef5) and 5.3.0a3 (f8fce16f3b0f). No repro on 5.1.3p3 (f0a33a6ef422) and 5.2.0a4 (7747a2c50081)
Tested on Windows 10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment