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Fixed
Votes
0
Found in
5.1.4b18
Issue ID
738720
Regression
No
[tvOS][iOS] Application not paused when calling Social.localUser.Authenticate and it can only be called a limited number of time
To Reproduce:
1. Deploy the attached project an iOS device or the AppleTV (set 'Enabled Touch Controls' to true on 'GameCenterTest' component if testing on iOS).
2. Make sure you are not already logged into GC and click 'Authenticate User'.
3. Observe that when the login screen is shown the app is still running (compare timer values the top left corner).
On iOS calling 'Social.ShowLeaderboardUI' or 'Social.ShowAchievementsUI' also doesn't pause the Application while the native windows are shown. This is not reproducible in tvOS in b18.
Also 'Social.localUser.Authenticate' can only be called a limited number of times:
1. Click 'Authenticate User' and close the window.
2. After repeating this several times the window is no longer shown at all. (reproducible both on iOS and tvOS).
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GMT
Feb 12, 2016 05:49
Opened a new report: https://fogbugz.unity3d.com/default.asp?767633_5nmbp4hjjqkurl38
GMT
Feb 04, 2016 05:28
This seems to be back! I've tried in 5.2.1 p3 and todays 5.3.1 p2. Calling 'Social.ShowLeaderboardUI' or 'Social.ShowAchievementsUI' does not pause my Unity game and moving the selection in the GameCenter window with the remote also sends the info to the game in the background.