Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.2.X, 2019.3.X
Votes
0
Found in
2019.2.2f1
Issue ID
1179727
Regression
Yes
[tvOS] 'B' button ignores 'allowExitToHome' value on certain GamePads after the first suspend of the app
Steps to reproduce:
1. Open attached project (appletv-bug.zip)
2. Build the 'SampleScene' for AppleTV
3. Deploy the project to an AppleTV device with external controller connected to it (tested with Horipad Ultimate Controller)
> The game will launch with allowExitToHome set to 'false'
4. Click 'B' button on the controller, notice it does not exit to home
5. Click 'A' button to set allowExitToHome to 'true'
6. Click 'B' button on the controller again, notice the app suspends and you exit to home screen
7. Re-open the app
8. Click 'A' button to set allowExitToHome to 'false' again
9. Click 'B' button
Expected behaviour: 'B' button respects the 'allowExitToHome' property as it does before the first suspension of the app, and does not close the app
Actual behaviour: After the first suspend of the app, 'B' button on the controller no longer respects 'allowExitToHome' property and suspends the app every time
Reproducible with: 2018.4.6f1, 2019.2.3f1, 2019.3.0a12, 2020.1.0a1.
Notes:
- Before the first suspension of the app, the 'B' button works the same as 'Menu' button and respects the 'allowExitToHome' property
- Can't test other versions as exiting the app doesn't work at all (it was fixed by case 1134856)
- Not reproducible with PS4 and Xbox controller.
-----------------------
Fixed in 2020.1.0a5, 2019.3.0b7, 2019.2.11f1, 2018.4.13f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- [ShaderGraph][URP Sample] Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI'
Add comment