Search Issue Tracker
By Design
Votes
0
Found in [Package]
2019.4.0f1
Issue ID
1255848
Regression
No
Transparency has incorrect behaviour
How to reproduce:
1. Create a new URP unity project.
2. Use the sample scene
3. Change Wood material used by the stud frame used in the scene to transparent instead of opaque.
4. See transparent material form the side and see how the horizontal bars are overlapping the vertical bar which is in the front. (The image for this is attached: "Transparent Strud Frame.PNG")
Expected result: The horizontal bar is in the front and the vertical bars should be seen behind the horizontal bar as it is transparent.
Actual result: The vertical bars are in front of the horizontal bar even if it should be the opposite.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph samples' flipbook properties are not properly assigned when importing samples from the Package Manager
- [Android]Audio playback is silent when played on the Google Pixel 5 device
- The font and border color indicating the selected Rendering Layer is displayed incorrectly when more than two new Layers are added
- Particles are not visible due to depth value range calculation differences in OpenGL Graphics API when using Camera Fade
- Crash on RaiseException after pressing "Quit" on the "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error window when opening a project with a corrupted Library folder
Resolution Note:
If pixels below a threshold of its alpha value should be discarded and not used for alpha blending. Then the object should be set to opaque with alpha clipping enabled.