Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0b11
Issue ID
949417
Regression
No
[Trails] Issues when killing off or resurrecting particles with trails via script
Repro steps:
1. Open Scene1 from the attached project.
2. Press Play and observe the particles and their trails in the scene view
3. Select the Particle System from the hierarchy, and in the attached Particle Handler script, toggle any one of the IsDead bools (except the #9 one).
4. Observe how along with the particle that was killed, the last particle's trail also disappears
5. Re-enable the disabled particle by toggling the bool back to false
6. Observe the re-enabled particle's trail connecting with the last particle's trail.
Expected result: only the affected particle's trail to disappear and for it to not reconnect with other trails when the same particle is re-enabled.
Notes:
- Not a regression, happens in 2017.1.0p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OpenXR Mock Runtime used D3D11 when Unity Player is configured to use D3D12
- Hololens2 performance regression on DX12
- [URP] Spot light produces shadow artifacts
- Audio mixer assets are using the wrong icons in Search
- Rendering a transparent material takes over 200ms when it is close to the Camera while using D3D12 or Vulkan in HDRP
Add comment