Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b2
2018.4.8f1
Issue ID
1183854
Regression
Yes
Timeline Activation clips can not be modified during runtime
To reproduce:
1. Open the user's attached project
2. Play the "SampleScene" in the Editor
3. Slide the first slider until the cube shows up
4. Slide the second slider until the cube disappears
5. Build and run on Mac/Windows/Android/iOS and repeat steps 3 and 4
Expected: The behavior is the same on Editor and Player
Actual: The cube does not disappear on Player
Reproduced with: 2020.1.0a5, 2019.3.0b4, 2019.2.6f1, 2018.4.9f1, 2018.3.14f1, 2018.3.0b2
Not reproduced with: 2017.4.32f1, 2018.2.13f1, 2018.3.0a11, 2018.3.0b1
Regression started in 2018.3.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
Resolution Note (2020.1.X):
after changing the asset, a playableDirector.RebuildGraph() call is required in the player.