Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
4.0.0-pre.2
Issue ID
TMPB-201
Regression
No
[TextMeshPro] Rich text format adds "color=brown” to text instead of changing color when changing the text color to brown
How to reproduce:
1. Open the user’s attached “Brown Test.zip” project
2. Enter Play Mode
3. Observe the text at the top
Expected result: The text is “THIS IS BROWN" in a brown color
Actual result: The text is “<color=brown>THIS IS BROWN" in a white color
Reproducible with: 3.0.6 (2021.3.27f1, 2022.3.3f1), 4.0.0-pre.2 (2023.1.1f1, 2023.2.0a20)
Reproduced on: macOS 13.2.1 (Intel)
Notes:
Reproducible with colors: aqua, brown, clear, cyan, darkblue, fuchsia, gray, lime, magenta, maroon, navy, olive, silver, teal
Reproducible in the Editor and in the Standalone Player (macOS)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled
Resolution Note:
TextMesh Pro supports various preset color names, but 'brown' isn't included. To utilize non-preset colors like 'brown', use Hex Codes in this format: <color=#008000>Green Text</color>.