Search Issue Tracker
By Design
Votes
0
Found in
4.3.0f4
Issue ID
576874
Regression
No
TextMesh mesh is wrong when MeshFilter present on same GameObject
TextMesh mesh is wrong when MeshFilter present on same GameObject.
This is expected behavior.
MeshFilter and TextMesh are both components that rely on a MeshRenderer component to render the mesh. When they are both present, they are conflicting over which one gets to set the mesh that the MeshRenderer should use.
That said, we should not allow a MeshFilter and TextMesh on the same GameObject because it is not supported anyway. We'll file a separate bug bug on that.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
Add comment