Search Issue Tracker
By Design
Votes
0
Found in
4.3.0f4
Issue ID
576874
Regression
No
TextMesh mesh is wrong when MeshFilter present on same GameObject
TextMesh mesh is wrong when MeshFilter present on same GameObject.
This is expected behavior.
MeshFilter and TextMesh are both components that rely on a MeshRenderer component to render the mesh. When they are both present, they are conflicting over which one gets to set the mesh that the MeshRenderer should use.
That said, we should not allow a MeshFilter and TextMesh on the same GameObject because it is not supported anyway. We'll file a separate bug bug on that.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Underlying macOS Platform is incorrectly detected when running iOS apps on Apple Silicon Macs via Native Subsystem
- SearchExpression strips quotes
- dSYM file is not created during macOS standalone build
- Project Settings panels disappear and do not repaint when entering Play Mode without reloading Domain
- Screen Space Decals ignore Rendering Layer Mask when using OpenGL Graphics API
Add comment