Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
2018.3.0b4
Issue ID
1087844
Regression
No
Terrain connection points are visible at certain distances/angles when Terrain with Auto connect and Heightmap is used
To reproduce:
1. Open project ("TerrainSeamsBug.zip")
2. Focus "CAMERA 1" and then look at the "CYLINDER" object
3. Notice there is a subtle connection line on the terrain below the cylinder between the "Terrain: Bottom Right" and "Terrain: Top Right" Terrains
Actual results: Terrains do not match properly, you can see where one Terrain ends and another starts
Expected results: all Terrains match, and the connection points aren't visible
Reproducible with: 2018.3.0a8, 2018.3.0b5, 2019.1.0a3
Not reproducible with: 2017.1.5f1, 2017.2.4f1, 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0a7 (because of incompatible features such as Auto connect)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Rendering Debugger] Shortcut in documentation to open window doesn't work
- The "Compress Tilemap Borders" function is not working when used via the Context Menu or through Script
- HDRP Sorting Priority not working when Render Pass is locked on a parent material
- [XR] Camera view rendered by the RenderTexture is not updated at runtime when XR is enabled
- Lens Flare occlusion is slightly delayed when Anti-aliasing is set to TAA
Peter77
Oct 05, 2018 09:53
Related forum thread:
https://forum.unity.com/threads/subtle-seams-in-connected-terrain.564895/