Search Issue Tracker
Fixed in 5.2.2
Votes
0
Found in
5.2.1p1
Issue ID
729904
Regression
Yes
[ Substances ] Standalone build crashes when a large ProceduralMaterial is cached
Reproduction steps:
1. Open project "SubstanceCrash"
2. Build scene "Demo" for StandaloneWindows
3. Run the built game
- Notice that the game crashes on startup
Workarounds:
1. Reduce Target Width & Target Height Wood_White_Cedar material from 2048 to 512 or
2. Switch build behavior from "Build on level load and cache" to "Build on level load"
I've attached crash logs, look for "CrashLogs2.zip"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment