Search Issue Tracker
Fixed
Votes
45
Found in
3.5.6f4
Issue ID
522051
Regression
No
Streaming audio is broken
Could reproduce in Version 4.2.0a1 (e507cb846753)
To reproduce:
- Open attached project and launch "AudioTest" scene
- Hit Play
- Press the "p" key to play the clip.
- Observe that the audio starts a fraction of a second into the clip (You can compare with the audio file named "Intro1"
- Open the "AudioTest.cs" script and change line 19 to have the stream flag as false
- Save and hit Play
- Press the "p" key to play the clip.
- Observe that the audio clip now plays correctly
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered
- The "Open Frame Debugger" button in the Game View toolbar not only opens the Frame Debugger window but toggles between enabling/disabling the Frame Debugger when pressed
Julien-Lynge
Feb 14, 2014 21:23
FYI, I believe a bug I've filed could be this same issue, in the 4.X cycle of releases: 575799
Also, see related post on UnityAnswers:
http://answers.unity3d.com/questions/576496/trouble-streaming-audio-from-www-plays-only-part-o.html
mikemvpi
Jan 12, 2014 13:17
This is a long lasting issue!
See it being reported for 3.5.6: http://issuetracker.unity3d.com/issues/audio-clip-streaming-fails-to-play
And also for 3.5.7: http://answers.unity3d.com/questions/425853/audioclip-stream-from-disc-does-not-work-in-standa.html
thraka
Dec 23, 2013 00:06
This is a CATASTROPHIC bug for any game with a lot of audio.