Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.0b18
Issue ID
658013
Regression
No
[Standard] Using the standard shader with a substance procedurally generated material constant errors will be thrown
Steps to reproduce:
-Open the attached project and the scene.
-Errors will be thrown immediately:
"should be implemented in child class"
-Try switching between "StandardMat" and the "RoadsDirt0082_10_H_Tile01" substance generated material.
-It works fine with the baked textures, it does not work with substance generated textures.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CustomStyleProperty can't be retrieved when its value is set in pixels
- Physics.IgnoreCollision method does not work when used on a disabled GameObject
- Empty data buffer gets passed to OnAudioFilterRead when using Video Player
- The Update() method gets called on a disabled script when added and disabled during runtime
- URP Decal instanced rendering breaks and spams warnings when it is enabled at runtime
Add comment