Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
Issue ID
622910
Regression
No
Standard Shader Does Not Display Secondary Diffuse Until Values are Tweaked
Repro: Setup a Standard Shader with a texture in the Primary Diffuse and Secondary "Detail Diffuse" slots. Submit this material to version control. Create a fresh clone of the project and open this for the first time as a new project in Unity.
Note: The secondary diffuse will not be visible in the scene view, game view or material preview. Tweaking any value on the shader will cause it to suddenly pop back.
Expected: Should reflect what the shader looks like at all times.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CustomStyleProperty can't be retrieved when its value is set in pixels
- Physics.IgnoreCollision method does not work when used on a disabled GameObject
- Empty data buffer gets passed to OnAudioFilterRead when using Video Player
- The Update() method gets called on a disabled script when added and disabled during runtime
- URP Decal instanced rendering breaks and spams warnings when it is enabled at runtime
Add comment