Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b8
Issue ID
775549
Regression
No
[Spotlight][Shadows] High Spot angle value causes shadow softening
Repro steps:
1) Open the project and Untitled.scene
2) Notice Point Light object (which is a Spot light) and that it has Hard Shadows
3) Increase it's Spot angle and notice the glitching when it's near maximum (see the .gif)
Expected: Shadows should stay hard
Actual: They become soft
Reproduced in: 5.4.0b8; 5.3.3p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
Add comment