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Fixed in 5.2.0

Votes

1

Found in

Issue ID

685795

Regression

No

Directional Specular realtime lightmaps don't work in the player

Graphics - General

-

Specular reflections, that seem OK in the editor, do not appear neither the x86 nor the 64 bit version of the windows build.

http://answers.unity3d.com/questions/918676/unity-5-specular-realtime-gi-not-working-in-build-1.html#answer-937867

http://answers.unity3d.com/questions/918526/unity-5-directional-specular-lightmap-not-working.html#answer-937862

Workaround:
In Edit > Project Settings > Graphics > Shader Stripping change Lightmap Modes from Automatic to Manual check both "Realtime GI" and "Separate Directional".

Comments (4)

  1. monosaicol

    Jun 26, 2017 20:55

    I'm having the same issue except that mine is on WebGL and using 5.6 where we don't use Far or Near anymore instead Dir and Color.
    I managed to make it work on Editor, but when I build and get the reference through AssetBundles it still wont do any changes

  2. Stardog

    Sep 13, 2016 15:50

    Still broken in 5.4.0f3. Workaround doesn't work. The options have changed since this was posted, and checking all of them doesn't even work.

  3. buskamuza

    Jun 06, 2016 00:50

    Could you, please, check if it's still fixed in Unity 5.3?
    I have same symptoms described in http://answers.unity3d.com/questions/1013199/external-lightmaps-working-in-editor-but-not-in-bu.html and the workaround posted here helped.
    I use Unity Version 5.3.4f1 (fdbb5133b820) Personal

  4. Kuba

    Jul 21, 2015 14:32

    Fixed in 5.2.

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