Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.3.9f1
2018.4
2019.2
2019.3
2020.1
Issue ID
1140667
Regression
No
SkinnedMeshRenderer::SupportsGPUBoneSkinning crash when setting hairRenderer.SetBlendShapeWeight
Steps to reproduce:
1. Open User-supplied project
2. Open and run Scene "Scene"
Reproduced in: 2017.4.33f1, 2018.4.10f1, 2019.2.8f1, 2019.3.0b6, 2020.1.0a6
Notes:
Possible duplicates:
https://issuetracker.unity3d.com/product/unity/issues/guid/1183992/
https://issuetracker.unity3d.com/product/unity/issues/guid/1097227/
The user wasn't sure that this would solve the issue, so I'm creating a separate case
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "--additional-libraries" argument is ignored when building projects with the IL2CPP scripting backend
- Matching Selectors list not updating correctly with element's pseudo-state updates
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
Add comment