Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0f1
Issue ID
851492
Regression
No
[SinglePassStereo] Render viewport scale and single pass scaling incorrect and does not clear gfx buffer
2. How we can reproduce it using the example you attached
1) Open the ViewportScene
2) Enable Single pass stereo
3) enabled Oculus SDK
4) Enter playmode
5) Click the gameview to change the viewport scale
6) Observe the game view scale incorrectly and fail to clear gfx buffer
note:
The repro above is with forward rendering,
With Deferred rendering, the gfx buffer is cleard but the scaling is still wrong.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
This is a duplicate of issue #817835