Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.1.0b4
Issue ID
910018
Regression
No
[Shuriken] Time Scale is always applied to particles in edit mode, nonetheless which option of Delta Time scale is selected
To reproduce:
1. Open attached project.
2. Simulate particle systems in edit mode.
3. See that they look the same
4. Press play.
5. Now they look different, one faster, another slower
Expected result: One should be faster, because it applies time scale, other should be slower.
Actual result: Time Scale is always applied to particles in edit mode, nonetheless which option of Delta Time scale is selected
Time scale settings can be found at Edit->Project Settings->Time
Reproduced on: 2017.1.0b4 (ab0150af3e1e)
no regression testing since it's a fairly new feature.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
Add comment