Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b2
Issue ID
762708
Regression
No
[Shuriken] Crash upon assigning the wrong particle List to the wrong ParticleSystemTriggerEventType via script
Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type.
Repro steps:
1. Open Bug_Crash scene from attached project.
2. Press play.
3. Unity Crashes.
Expected outcome: error message / handling for exception.
Notes:
- Crash happens because of last line of ParticleTrigger script:
ps.SetTriggerParticles(ParticleSystemTriggerEventType.Outside, inside);
should be
ps.SetTriggerParticles(ParticleSystemTriggerEventType.Outside, outside);
Not a regression; new feature in 5.4.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
Add comment