Search Issue Tracker
Fixed in 5.3.2
Votes
7
Found in
5.3.0f1
Issue ID
745121
Regression
No
[ShapeModule] Particle system with Skinned Mesh Renderer as shape has its particles emitted in wrong position and rotation
Steps to reproduce:
1. Open attached project "ParticleMeshShape.zip"
2. Open scene "repro"
3. Expand "Robot Kyle" in hierarchy
4. Select "part_flames" which is particle system, that has shape set to Skinned Mesh Renderer
5. Notice that simulated particles have wrong rotation and are in wrong position (screenshot attached)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
mikhail_barg
Dec 10, 2015 05:26
In my case it looks like the whole particle is rotated 90 degrees. So changing the particle system's gameobject rotation works as a workaround.
Aksotroth
Dec 09, 2015 12:36
it doesnt work! please fix!