Search Issue Tracker
Fixed in 5.2.4
Votes
7
Found in
5.1.3p2
Issue ID
725562
Regression
No
[Shaders]Vertex-colors get broken in builds if Optimize Mesh Data is enabled
To reproduce:
1) Open attached project
2) Open "Scenes/CombatScene"
3) Make sure that "Optimize Mesh Data" in player settings is enabled
4) Build any player
5) Notice white artifacts in places where vertex color is used
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment