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Fixed in 9.0.X
Fixed in 7.3, 8.0.1, 9.0
Votes
11
Found in [Package]
7.1.1
Issue ID
1215767
Regression
Yes
[Shader Graph] Fog Node density returns 0 when it is connected to an Unlit Master Node
Reproduction steps:
1. Create a new Project with URP or HDRP
2. In the Project window create a new Unlit Graph and open it
3. In the Shader Graph window create a Fog Node and connect the density output with Unlit Master Node color input
4. Create a new material and assign the created shader graph
5. Apply the material to a GameObject
Expected result: Fog Node density returns 1 when connected to an Unlit Master Node
Actual result: Fog Node density returns 0 when connected to an Unlit Master Node
Reproduces on: Shader Graph 7.1.1 (2019.3.0b5), Shader Graph 7.1.8 (2019.3.0f6, 2020.1.0a22)
Does not reproduce on: Shader Graph 4.10.0-Preview (2018.4.17f1), Shader Graph 7.0.1 (2019.3.0b4)
Could not test with 2017.4 due to the package not existing
Notes:
-Does not reproduce with the PBR Master Node
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abivz
Feb 27, 2020 10:45
Unlit output shader code doesn't contains #pragma multi_compile_fog. Please add this pragma automatic with Fog Node exists or something else.