Search Issue Tracker
Active
Under Consideration for 12.1.X, 14.0.X, 15.0.X, 16.0.X
Votes
1
Found in [Package]
12.1.11
14.0.8
15.0.6
16.0.2
Issue ID
SGB-637
Regression
No
[Shader Graph] Artifacts, bandings on diffuse colors, and colored lights appear white when the Android Platform is selected
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/DevDunkStudio/LightReceiver/Demo/Scene/LightReceiverDemo.unity” Scene
3. Observe the Scene view window
Expected result: No artifacts, bindings, and white lights that are supposed to be colored are seen, just as in NoRepro.png
Actual result: Artifacts on specular highlights, small banding on diffuse colors, and colored lights appear white as seen in Repro.png
Reproducible with: 12.1.12 (2021.3.29f1), 14.0.8 (2022.3.6f1), 15.0.6 (2023.1.7f1), 16.0.3 (2023.2.0b3)
Testing environment: Windows 10 Enterprise 21H2
Notes:
- Does not reproduce with Windows Standalone Platform
- Custom lighting shader for Android is featured in the project
- Reproduces on Android Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
DevDunk
Jan 19, 2024 14:57
Fixed in latest versions of Unity/URP
DevDunk
Nov 19, 2023 18:26
This is crucial for AR and MR apps!