Search Issue Tracker
Duplicate
Votes
0
Found in
2020.3
2021.1
2021.2
2021.2.0b16
2022.1
Issue ID
1383076
Regression
No
Severe banding in non-native resolutions when using FullScreenMode.FullScreenWindow with Linear color space and Direct3D12
Reproduction steps:
1. Open the user's attached project
2. Make sure that Direct3D12 and Linear color space is selected in the Player settings
3. Build and Run
4. Select one of the resolution buttons
Expected result: The sky doesn't change
Actual result: Severe banding can be seen in the sky
Reproducible with: 2020.3.23f1, 2021.1.28f1, 2021.2.4f1, 2022.1.0a15
Not reproducible with: 2022.1.0a16
Could not test with: 2019.4.33f1 (Build not responsive)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled
Resolution Note (2022.1.X):
Fixed in: 2022.1.0a16