Search Issue Tracker
Fixed in 5.4.2
Votes
5
Found in
5.4.0b23
Issue ID
810908
Regression
Yes
Setting Wireframe alpha color setting to 0 doesn't make wireframe transparent
1. Open new project in 5.4.0f1
2. Attach a Cube gameobject to scene
3. Set scene Shading mode to Wireframe
4. In Edit->Preferences select Colors tab
5. Set Wireframe and Wireframe active alpha values to 0 ( Screen Shot 2016-07-02 at 11.04.37 AM.png for reference)
Notice that wireframe on selected cube is still visible.
Expected result: Wireframe of selected cube is transparent.
Actual result: Wireframe of selected cube is still visible
Repro on: 5.4.0f1, 5.4.0b15, 5.4.0b8
No repro on 5.3.5p7
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
timmerish
Jul 28, 2016 21:40
Was able to repro this issue on 5.4.0f3 as well.
Note: the color's alpha parameter is ignored completely (not just at a value of 0).
This bug makes it more difficult to adjust colors/lighting/etc of a detailed mesh object, because the object is completely covered by wireframe lines.