Search Issue Tracker
Duplicate
Votes
4
Found in
4.6.2p2
Issue ID
673308
Regression
Yes
Setting a RectTransforms parent in Awake, set it's scale to (0,0,0)
To Reproduce:
1. Import the unitypackage attached to the post.
2. Open scene 'PrefabInstantiateTest' & play.
3. Notice that Canvas/HighlightAssignedInCode/Highlight(Clone) scale is set to (0,0,0), even though the prefab scale is (1,1,1).
4. Open script 'HighlightTweener' & uncomment the yield in the IEnumerator.
5. Play, notice that if the parent is set in a frame after awake the scale is correct.
Regression introduced in 4.6.2p1.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
ForceX
Feb 20, 2015 13:36
I can confirm this issue is in Unity 4.6.3