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Fixed in 4.5.2
Votes
51
Found in
4.3.1f1
Issue ID
585517
Regression
No
Screen.lockCursor under Linux breaks Input.GetAxis
-e: Screen.lockCursor under Linux breaks Input.GetAxis()
-repro:
--open attached project
--run test scene in editor
--notice correct axis values
--build and run for Linux
--hold mouse button and move it around
--NOTICE axis values being all over the place he the build crashing in the end
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shubhamswaraj2021
Aug 18, 2020 17:03
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
stigmamax
May 19, 2020 20:04
no mouse cursor on Linux Mint with Unity 5.6.2
grobonom
Feb 02, 2020 19:17
THIS ISSUE IS NOT SOLVED !!!!
This is kinda cheating ^^
please reopen the vote !
radiatoryang
Jul 17, 2017 16:37
in case anyone ends up here with Linux fullscreen mouse cursor / mouse input issues: there was also a UI-related mouse events bug from 5.6.0f1 - 5.6.2p3... make sure you patch to 5.6.2p3 to fix it https://forum.unity3d.com/threads/ui-not-receiving-mouse-events-5-6-0f1.464107/page-2
Damianu
Mar 06, 2017 03:45
It's still not fixed, in most of games under wine mouse goes to right bottom.. Any workaround?
thojoh370
Oct 19, 2015 23:43
I just found something which should've been obvious; if you're still experiencing this problem in October 2015 and it's related to the mouse acting strange when using lockCursor, keep in mind that lockCursor is in fact obsolete and the docs suggest using Cursor.lockState instead.
Elderkarma
Jan 13, 2015 21:36
Can confirm bug still present in 4.6.1f1. Reproduced in fresh Ubuntu 14.04.1 load under VMWare 11.0.0 (with current VMWare tools version installed).
Please re-open issue.
Alloc
Jan 12, 2015 10:22
Can confirm this is not fixed in 4.5.5p4. Works for some people but not for all. It's definitely not "solved/fixed".
DaneM
Jan 05, 2015 00:17
Update. I've found a partial workaround, based on this thread's advice:
http://steamcommunity.com/app/298260/discussions/0/37470848099331786/
Going into "~/.config/unity3d/Zero Point Software/Interstellar Marines/prefs" and changing:
<pref name="Screenmanager Is Fullscreen mode" type="int">1</pref>
To:
<pref name="Screenmanager Is Fullscreen mode" type="int">0</pref>
...Allows the mouse to look around, again. Of course, this makes the game "stuck" in windowed mode. Of course, it's not as fun, this way, but it is mostly playable.
Please re-open this issue.
aaronmcohen
Dec 29, 2014 17:50
Please reopen this issue as it is not resolved I have verified it under both the latest version of Fedora and Ubuntu.