Search Issue Tracker
Fixed in 4.6.2
Votes
0
Found in
4.6.0p1
Issue ID
654585
Regression
No
[Rigidbody2D] When IsKinematic is true, Rigidbody2D.position only changes when Sleeping Mode is:"Never Sleep"
To reproduce this issue:
1. Open the attached project
2. Open 'scene'
3. It has a 'Cube' with Rigidbody2D and IsKinematic set to true
4. 'Mover' script is attached which changes Rigidbody2d.Position in FixedUpdate() and outputs the position
5. Play the scene
6. Notice that cube moves a little bit and then stops
7. The Position in the console still changes
8. Stop and change Sleeping Mode to Never Sleep
9. Now everything works as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
Add comment