Search Issue Tracker
Fixed in 4.6.2
Votes
0
Found in
4.6.0p1
Issue ID
654585
Regression
No
[Rigidbody2D] When IsKinematic is true, Rigidbody2D.position only changes when Sleeping Mode is:"Never Sleep"
To reproduce this issue:
1. Open the attached project
2. Open 'scene'
3. It has a 'Cube' with Rigidbody2D and IsKinematic set to true
4. 'Mover' script is attached which changes Rigidbody2d.Position in FixedUpdate() and outputs the position
5. Play the scene
6. Notice that cube moves a little bit and then stops
7. The Position in the console still changes
8. Stop and change Sleeping Mode to Never Sleep
9. Now everything works as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
Add comment