Search Issue Tracker
Fixed in 5.2.2
Votes
0
Found in
Issue ID
726172
Regression
Yes
[RenderTextures] useMipMap unusable on RenderTexture.GetTemporary in 5.2
RenderTexture.GetTemporary returns "already created" texture in 5.2 to fix some problems. But already created RTs don't allow setting size/mipmap/... flags :(
A workaround for now would be to either not use GetTemporary (but create your own RenderTexture manually), or do GetTemporary(); rt.Release(); rt.useMipMap = true; rt.Create(); -- the latter might be a performance problem.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
steven2
Oct 17, 2017 18:10
Unity 2017.2.0f3 Personal have same issue