Search Issue Tracker
Active
Under Consideration for 2022.3.X
Votes
0
Found in
2022.3.26f1
2023.2.19f1
6000.0.0b16
Issue ID
UUM-71142
Regression
No
[URP][Comp] Render Objects Renderer Feature are not writing to the Depth Buffer when Write Depth is enabled
Reproduction steps:
1. Open the attached "RenderObjectsDepthBugReport" project
2. Open "Scenes/SampleScene" scene
3. In the Hierarchy window, click on the "Main Camera" to open its Inspector window
4. In the "Render Cubes Depth (Script)" component, double-click on the Render Texture field
5. Observe the results
Expected Result: Both cubes are visible in the Render Texture
Actual Result: Only one cube is visible in the Render Texture
Reproducible with: 2022.3.26f1, 2023.2.19f1, 6000.0.0b16
Could not test with: 2021.3.37f1 (due to errors when downgrading)
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
- Different Render Pass order when Render Graph is enabled or disabled
- Physical properties of the GameObject are not changing when Layers are switched in the Play Mode
- [Quest] Hinge Joint breaks rotation limits and starts looping in spinning motion when used in VR Scene
- GizmoType.InSelectionHierarchy not detected correctly when NonSelected or NotInSelectionHierarchy is defined
Add comment