Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0f4
Issue ID
679414
Regression
Yes
Removing instance of prefab from scene takes long time, when Animation window open
To reproduce:
1. Open attached project
2. Open Main scene
3. Delete AssasinPrefab from hierarchy
4. Notice that it takes a long time
6. Re-open Main scene
7. Close Animation window
8. Delete AssasinPrefab from hierarchy
9. Notice that object is deleted immediately if animation window is closed
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller
Add comment