Search Issue Tracker
Fixed in 2018.2.3f1
Fixed in 2018.2.X
Votes
14
Found in
2018.1.5f1
Issue ID
1050751
Regression
Yes
[Regression] Colliders added at Runtime sometimes lose their functionality
How to reproduce:
1. Open the user-submitted project
2. Enter Play mode
3. Walk forward using the "W" key and observe the results
4. Stop the Play mode and click on the "GameManager" in the Hierarchy
5. Disable "Generate at Runtime"
6. Enter Play mode and walk forward again
Expected result: In both cases, the Capsule Walks fine on the Cube floor
Actual result: When the colliders are added at Runtime the Capsule ignores the Box Collider and falls through the floor
Reproduced in: 2018.3.0a2, 2018.2.0b9, 2018.1.6f1, 2018.1.5f1
Not reproducible in: 2018.1.4f1, 2017.4.6f1, 2017.2.3f1, 2017.1.4p2
Verified in: 2018.3.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Matching Selectors list not updating correctly with element's pseudo-state updates
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
- [XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start
ibrahimpenekli
Jul 05, 2018 21:30
Also reproduced in: 2018.2.0x-ImprovedPrefabs