Search Issue Tracker
By Design
Votes
0
Found in
5.5.0f2
Issue ID
856150
Regression
No
Geometry flickering based on camera location
BY DESIGN:
The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data in the shader, which was lost when geometry was batched.
To avoid that, add DisableBatching tag to the shader affected. https://docs.unity3d.com/Manual/SL-SubShaderTags.html
To reproduce:
1) Import attached Unity Package
2) Open Maps/MapA scene
3) Play it
4) Switch to Scene View
5) Try moving around
Expected: The lighting stays the same
Actual: The lighting flickers erratically as you move and sometimes persists even after move
Reproduced in 5.5.0f2, 5.5.0p4, 5.6.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
Add comment