Search Issue Tracker
Not Reproducible
Votes
1
Found in
2017.2.0b1
2018.1.0b2
Issue ID
987233
Regression
Yes
Real-time Global Illumination is not working in a Build when Virtual Reality Support is checked
To reproduce:
1. Open QA's attached project
2. Build and run the "test" scene
3. Play the scene in the Editor and observe differences
Expected result: Lighting works in the build as it does in the Editor
Actual result: Lighting only works in the Editor
Reproduced with: 2017.2.0b1, 2017.2.1p2, 2017.3.0p3, 2018.1.0b3
Not reproduced with: 5.6.5p1, 2017.1.3f1, 2017.2.0a4
Regression in 2017.2.0b1
Notes:
- On some versions, the lighting needs to be re-baked
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
- [XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start
- NullReferenceException floods the Console when Previewing Probe Adjustments before Probe Volume Baking is finished, Prove Volume Baking hangs
Resolution Note (2019.1.X):
Does not reproduce on 2019.1.0a11 with the Oculus and the HTC Vive + DX11 + Single-pass after upgrading the project and re-baking the lighting.