Search Issue Tracker
Active
Votes
2
Found in [Package]
1.10.0
Issue ID
OXRB-346
Regression
No
[Quest] The Player crashes when XR.XRSettings.eyeTextureResolutionScale is set to a higher value than 1
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/EyeRenderScale.unity” Scene
3. Switch to Android Platform
4. Build and Run on Quest 2
5. Observe the Player
Expected result: The Player launches and continues to run
Actual result: Player crashes at launch
Reproducible with: 1.10.0 (2022.3.29f1)
Fixed in: 1.11.0 (2021.3.38f1, 2022.3.29f1, 6000.0.2f1)
Reproducible on:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Quest 3 (user reported)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Not reproducible with Oculus XR
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI performance degradation when a graph asset has hidden VisualElements
- The CaptureScreenshot method scales UI incorrectly when using an orthographic camera and both superSize and canvas planeDistance are above 1
- URP Render Graph's ColorGradingLUT pass causes GC.Alloc every frame when a custom lookup texture is provided
- [Android] Player with the specific Video clip crashes on "/apex/com.android.runtime/lib/bionic/libc.so (__memcpy_a53+96)" when the video is bundled with other video clips and Codec is set to VP8
- The Console window is not cleared when scripts are recompiled and the "Clear on Recompile" option is enabled
Add comment