Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.4
2018.4.25f1
Issue ID
1268452
Regression
No
Preloaded shaders loses reference to a shader variants asset when it is overwritten
How to reproduce:
1. Create a new Unity project
2. Go to Edit > Project Settings > Graphics and scroll down to Shader Loading section
3. Click on Save to asset
4. Reference the newly created shader variants asset in the Preloaded Shaders
5. Click on Save to asset
Expected result: Shader variants asset is still referenced in Preloaded Shaders
Actual result: Reference to Shader variants is missing in the Preloaded Shaders
Not reproducible with: 2019.3.0a1, 2019.4.8f1, 2020.1.3f1, 2020.2.0a21
Reproducible with: 2018.4.26f1, 2019.2.21f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
- [XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start
- NullReferenceException floods the Console when Previewing Probe Adjustments before Probe Volume Baking is finished, Prove Volume Baking hangs
Resolution Note (fix version 2019.3):
Fixed in 2019.3.0a1