Search Issue Tracker
Fixed
Fixed in 1.5.0-pre.2
Votes
0
Found in [Package]
1.5.0-pre.2
Issue ID
LOC-985
Regression
No
Prefab with sub-assets and the Component with [SerializeReference] causes LocalizedString to be set to None when opening in Prefab Mode
How to reproduce:
1. Open the user-attached project “LocalizedStringPrefabSubobject”
2. Double-click the “Prefab” Asset in the Project window to open it in the Prefab Mode
3. Observe the “Localized String” field under the “Localized String Component ” Component in the Inspector
Expected result: The “Localized String” is set to “New Table/TestKey” as it was before entering the Prefab Mode
Actual result: The “Localized String” is set to “None”
Reproducible with: 2021.3.29f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b4
Reproducible on: Windows 11 Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
Add comment