Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a18
Issue ID
1348031
Regression
Yes
Prefab property override blue line have disepeared from HDRP's custom passes
When changing a property in a custom pass prefab instance, the blue line that indicates a property override isn't displayed in HDRP, as well as the Apply / Revert options in the context menu.
Repro steps:
- Open a project with HDRP installed
- Create a custom pass with the menu Assets/Create/Volume/Custom Pass
- Add a 'FullScreen' custom pass to the custom pass list
- Make the custom pass object a prefab
- In the prefab instance (in the scene) change a property of the fullscreen custom pass (target camera buffer for example)
- Observe that the blue prefab override line doesn't show
Repro with Unity 2021.2.0b3 and HDRP 12.0
Doesn't repro with Unity 2020.3.8f1 and HDRP 10.5, Unity 2021.1.12f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The letter "i" is incorrectly formatted into “İ" when capitalised if the devices Region is set to "Turkish (Turkiye)"
- [VFX] No templates available in Default VFX Graph Templates window
- [VFX] "ArgumentException" error thrown when trying to add/create Curl Noise Node
- Properties of custom visual elements fail to initialize when inside of template that has been renamed
- HDR output fails to render in Player when using Direct3D11 in Exclusive Fullscreen mode
Add comment