Search Issue Tracker
Duplicate
Votes
0
Found in
5.1.1p3
Issue ID
710221
Regression
Yes
[Personal] The Append feature is always disabled if building to any folder that is not the project root
How to reproduce:
1. Open any (new) project
2. Build to iOS
- Make sure to select a folder that is not the project root, nor is inside the project folder
3. Build to iOS again, to the same folder
- Note the warning: "Build folder already exists and was created with other Unity iPhone version or for different target device setting. Would you like to replace it?"
- The workaround is either to build into the project folder or to replace the build every time.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
This is a duplicate of issue #710818