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Fixed in 5.3.2

Votes

24

Found in

5.3.1f1

Issue ID

755677

Regression

Yes

ParticleSystem.IsAlive() always returns True for particle systems with longer duration

Visual Effects - Legacy

-

Steps to reproduce:

1. Open attached project
2. Open and play 'TestScene'
3. Notice the labels in top left of the game view, the red particle system IsAlive always returns true

The only thing different in two particle systems in the scene is their duration: Red one is 3. green - 2.

Reproduced with: 5.3.1f1
Not reproduced with: 5.3.0f4, 5.4.0b1

Comments (18)

  1. kevindaluz

    Mar 11, 2017 06:16

    Still not fixed in 5.4.1f1

  2. srowland

    Mar 21, 2016 14:53

    Still an issue in version 5.3.3p1(64-bit)

  3. Clavus

    Mar 10, 2016 15:29

    Still have issues with the isAlive method returning true when it shouldn't in Unity 5.3.3f1.

  4. glennpow

    Mar 03, 2016 21:27

    This is still an issue for us in 5.3.2p1

  5. josessito

    Feb 23, 2016 02:32

    This is not fixed

  6. hai4925

    Feb 17, 2016 12:15

    When I swicth the renderer's Render Mode, a PartileSystem obj's isAlive() in Stretched Billboard Mode will return false,other Render Mode allways return true.

  7. ottolb

    Feb 11, 2016 18:45

    The workaround I made here was a timer script to disable particles.

  8. callen

    Feb 04, 2016 15:05

    Can unity devs actually test things before calling them "fixed"? Different people reported it was buggy in *4* different patch releases before 5.3.2, this should have been fixed.

  9. sworderzhang

    Feb 02, 2016 10:04

    It's not fixed in 5.3.2.f1(64-bit)

  10. Gerrard

    Feb 01, 2016 15:51

    Still returns true on 5.3.2f1 (64-bit)

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