Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.1f1
Issue ID
936628
Regression
No
ParticleSystem.Emit() ignores timeline when using startColor gradient or startSize, startLifetime curve (always t=0)
How to reproduce:
1. Open user-supplied project
2. Load scene "TestScene"
3. Enter Play mode
4. Observe the Game view
Expected result: Both particle trails have particles that are gradient-colored.
Actual result: Particle trail which uses ParticleSystem.Emit() instead of Emission module always emits particles colored with t=0 color. (red in this example)
Reproducible with: 2017.3.0a2, 2017.2.0b5, 2017.1.0p2, 5.6.2p4, 5.6.1f1
Note: Setting startSize, startLifetime to curve also only uses the t=0 value.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom and built-in menu items stop working when a project has lots of menu items
- "Invalid UXML or USS: System.InvalidCastException" and "ArgumentException: invalid path" errors are thrown and UI Documents become unusable when they are saved with invalid attributes
- Audio random container pitch fields can be set beyond their max and min constraints
- [iOS] Crash on "libsystem_kernel.dylib`__pthread_kill" when playing multiple videos
- Raw Image that uses a Material with a custom Shader is invisible in Canvas when "Screen Space - Overlay" is set and the Player is in "Windowed" mode
Add comment