Search Issue Tracker
By Design
Votes
0
Found in
5.5.0a1
Issue ID
767820
Regression
No
ParticleSystem API should be consistent with using radians
1. What happened
ParticleSystem API should be consistent with using radians. Currently, Particle.rotation uses Degrees.
2. How we can reproduce it using the example you attached
- Run the scene. There's script attached to PS that sets rotation to 1.1. And emits 1 particle.
- Observe console output for particle.rotation value
---
Expected: value should be 1.1 as set in ps.initial.rotation call.
Actual: it is 63 (in degrees)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
Add comment