Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b21
Issue ID
805227
Regression
Yes
[Particles] Particles render as trails in 5.4
Particles are rendered with trails in 5.4; there are no issues in 5.3.
Steps to Reproduced
--------------------
1. Download the users reproduction project. See bug attachments for *ParticleTrails.zip project.
2.Open the project in the 5.4 editor
3.Open 'Edit->Project Settigns->In Control' and select Setup InputManager Settings
4.If not already open, open the 'introGarage' scene
5.Connect a controller (probably an Xbox/Xbox One controller)
6.Click 'Play' in the editor
7.Using the Left Stick of the controller move the circular dots cursor over the top left green button
8.Click the green button to trigger the particles. Other buttons also produce the same particle effect.
Result:
The generated particles have trails
Expected Result:
Generated particles should not have trails (as in 5.3)
Notes: Running through the same steps in 5.3 there are no trails on the particles.
Comparison screenshots are attached below.
Reproduced in:
5.4.0b22 (518a15457bf6)
5.4.0b17 (a34abf3bb95e)
Does NOT reproduce in:
5.3.5p4 (f55402cb6571)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"
Add comment