Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0b7
Issue ID
916557
Regression
Yes
Particles Mesh creates artifacts with random Start Rotation
To reproduce:
1. Open Unity and create a new project
2. Create Particle system
3. Set Start Rotation between two constants - from 0 to 360
4. Set Render Mode to Mesh and select Quad
5. Set Material with Particles/Additive shader and add round texture
6. Set Y scale to 1.5
7. Enter to the Play Mode
Expected result: In Game window you will see that particles act normal
Actual result: In Game window you will see that particles start rotation behavior is broken - it scales mesh with wrong rotation
Reproduced on Unity 2017.1.0b2, 2017.1.0b8 and 2017.2.0a1
Not reproduced on Unity 2017.1.0b1
Regression on Unity 2017.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
Add comment