Search Issue Tracker
Won't Fix
Won't Fix in 5.4.X, 5.5.X, 5.6.X
Votes
0
Found in
5.3.2p1
Issue ID
766802
Regression
Yes
[Particles][Android] Significant decrease in particle performance in Unity 5.3
Bad performance on Android devices related to the multithread rendering for particle systems in Unity 5.3
Reproduction steps:
1) Open attached project "ParticleTest"
2) Build the project for android using Unity 5.2 and 5.3
3) Start and let the app run for 2 minutes
--- Frame rate is higher at first, later it drops and stabilises
3) Compare frame rates of both builds
--- Frame rate is shown in the top right corner of the screen
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- New Hierarchy visibility and pickability icon behavior differs from documentation
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
Add comment